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Clans |
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Occasionally on Dead of Night, several characters will develop a
strong kinship. This drives them to form an organization that combines their interests in a common
goal and strengthens their cause. These groups are called clans,
and are an important part of Dead of Night. Each clan is unique, with its
own rules, requirements, and purpose, but every clan exists as a means
for like-minded characters to unite for power, protection, influence,
justice, or any number of worthy causes.
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Creating Clans |
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If you believe there is something that the other clans on Dead of Night are
missing, you may want to create a new one. The first step in creating
a clan is to write a charter proposal, which outlines the purpose, structure,
and rules of your clan. You will need to choose someone to lead your clan,
and find an immortal willing to sponsor it. If you find a sponsor, and
your proposal is approved by Tamrissa, your clan can be created for a fee
of 50 million coins.
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Managing Clans |
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Part of designing your clan is deciding on its structure and hierarchy. Clans
are divided into some number of levels, the highest of which belongs to the leader.
There can be only one leader for any clan, but how the other levels work depends
entirely on your design. Decide how many levels your clan will have, and specify
which levels will be required for your members to enlist, eject, or promote and
demote other members. All of this information is necessary to create the clan, and
it cannot be changed, so plan carefully.
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Clan Halls |
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Included in the 50 million-coin price tag is a clan hall with 100 rooms. You can design
this hall any way you like, but before it can be implemented, it will have to be approved
by Tamrissa. An empty hall is not
terribly exciting, so there are a few things you can add to customize it:
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Clan Hall Accessories |
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| Object |
Description |
Price |
| Clan Guard |
Protects the hall by refusing entry to all but the clan's members. All clan guards are warriors unless a special class is appropriate for the clan and approved by the immortals. |
250,000 per level |
| Receptionist |
Allows clan members to rent in the hall. Rent cost is 45%. |
10,000,000 |
| Shopkeeper |
Sells items to clan members. Item prices are decided by the immortals. |
1,000,000 per item |
| Mercenary Caster |
Casts spells on demand. |
500,000 per level |
| Healing Room |
Quadruples everyone's healing rate. |
2,500,000 |
| Bank |
Your clan's own branch of the Bank of Pancea, with access to all members' accounts. |
500,000 |
| Vault |
Protect and preserve your items. |
50,000,000 |
| Personal Rent Room |
Gives one clan member (named at creation time) a place to rent without a receptionist. Rent cost is the same as when renting with the hall's main receptionist. |
4,000,000 |
| Bulletin board |
Allows members to post messages viewable only to the clan. |
1,000,000 |
| Fountain |
Quenches your thirst and satisfies your hunger |
500,000 |
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Special Items & Upgrades |
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| Object |
Description |
Price |
| Improved rent |
Reduce your rent cost to as low as 25%. |
2,000,000 per -1% |
| Additional board |
Sometimes one is not enough. |
4,000,000 |
| Restring |
Replace the description of an item with something more in the clan's theme. |
500,000 |
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Any of the immortals can give you more information about clans, but
questions about clans still in the approval process or questions about more detailed requirements
should be directed to Tamrissa.
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