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 Clans on DoN

There are 3 clans on Dead of Night, each with its own unique qualities. To find out how to create your own, read about clans. To learn more about the existing clans, read below:

 Kindred  (Kin) 

Led by Jaxine.
Sponsored by Onigami.

    In the year 26 when Old Thalos was still in the makings, a plague spread death across the lands, killing millions. The world smelled of rotted flesh, as the evil hordes came to fight over the few remaining cities. From this evil turmoil arose a new species, unlike any other to have walked the lands: the vampire. They multiplied quickly and soon were the dominant force throughout the realms. Few survived battles with vampires, and the ones that did were made into slaves.

    The gods were not blind to this new race of vampires. In fact, Alstran, Ruler of the Heavens, was infuriated. He was disgusted at the boastful egos and demonic ways of the vampires and cast a curse upon the entire race. From that day forward all vampires faced certain death when caught in the rays of the sun. Vampires across the lands were devastated; their ashes decorated the landscape. Many took to caves and subterranean tunnels in hopes of survival. Bounties were put on their heads and the Paladins of the lands quickly made their profits.

    After a few years, only one Vampire remained: Grathuk. Grathuk pleaded to the gods daily for mercy, offering many gifts of gold and flesh to them. Alstran's evil brother, Kronas, was pleased by Grathuk's offerings, but could not directly interfere with his brother's magic. Kronas went to the god Kajl for assistance in working against his brother. Kajl's magic was very powerful. He used his powers to weave a spell that took the very essence of the night and instilled it onto Grathuk, granting him and all of his descendents immortality. But Kajl's magic was not powerful enough to counteract Alstran's curse, so sunlight remained the only known way to destroy one of the kindred.

    Years passed, cities rose and cities fell, and all the while Grathuk stayed hidden underground where he raised a small family. After many years, vampires were thought only to be myths, but Grathuk had not forgotten. He still remembered the pain and misery that the ancient holy crusaders had brought upon him and his Kindred, and swore his vengeance to all that was holy and good. He plotted their fates everyday. After several hundred years, the caves he lived in were transformed into underground fortresses. Grathuk gathered together huge caches of armor and weapons in preparation for the day when he would lead his family to victory. Grathuk decided that with while Alstran's curse remained, victory was not attainable. So Grathuk left his beloved Kindred on a quest to break the evil curse, promising victory when he returned. And so unfolds the history of the Kindred.


Kindred Clan Requirements:
  1. Must role-play a character in accordance with the ideals and views of the Kindred at all times.
  2. Must be at least level 30 in ALL classes to apply for membership. Vampires are given preference, but other races do have the opportunity to join. Paladins are forbidden in the Kindred.
  3. The Kindred is our home and we help our own kind. All Kindred, regardless of their race, are required to help other Vampires.
  4. Once a Kindred, always a Kindred. Any members that leave the clan or members that are expelled from the clan will be executed.

 The Word  ( ) 

Led by ?.
Sponsored by Smith.

The followers of the word do not exist. You are wrong.

Purpose: Unknown Membership: Unknown Entry requirements: Unknown

Not surprising given they don't exist.

Right?


 Seven  (SVN) 

Led by Cole.
Sponsored by Stormy.

    Back when the world was young, seven individuals rose from their rankings as common adventurers, and began to spread their teachings to others. These adventurers included those that were just beginning their path upon this life, as well as those seasoned veterans who had traveled the many pathways that had called to them.

    As years passed, the effect of their teachings was seen far and wide. Commerce bustled in the farthest regions of the world and adventurers feared no more of traveling amongst its dark shadows. Fear of the undead was lessened by their efforts. Even the great mages of the world were affected, able to work diligently in their research and allowing new students to learn what had taken lifetimes to research, for the better of all.

    The seven individuals, along with all of their records and teachings, vanished as quietly as they had appeared. All trace of these individuals had been erased, as if the Gods themselves had taken anything in regard to them from this world. Chaos erupted for a time, until all were able to put aside their differences, and an uneasy alliance had settled amongst the lands, the memory of the Seven holding the great nations together.

    Time passed, and great cities such as Thalos slowly eroded away, until its sister city, New Thalos was created. As the lands changed, many other things did as well. The only thing that was a constant during these times was the belief of the teachings. This soon was taken by time, but as the teachings had disappeared, the ideal behind them never did.

    Centuries have passed since the legend of the Seven have faded from memory. A lone individual has unearthed information about the Seven, and wishes to continue their teachings, in honor of their memory, and to recruit others that would share in their ideals.

Requirements: There are no alignment, class or racial requirements. The requirement for admittance is an in-character wish to help others, in a roleplay-type fashion. To even be considered, an applicant must have achieved level 30.

In order to be considered to join the Seven, one must demonstrate their ability to help others, whether it is by helping them in some fashion, or with information toward places to hunt, or with information about where equipment for them to get/purchase may be. These *must* be roleplayed, and if able, a log must be presented to a person able to recruit others. Also, when a sufficient amount of players have joined, in order to join one must have the agreement of a member in order to join, written to a recruiter or leader. We understand such things are troublesome, as most new people are not likely to roleplay such things, but we are a clan based upon rp, and want to nurture roleplay in new players.



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