There are 3 clans on Dead of Night, each with its own unique qualities. To find out how to create
your own, read about clans. To learn more about the existing clans, read below:
 |
Kindred (Kin) |
 |
Led by Jaxine.
Sponsored by Onigami.
In the year 26 when Old Thalos was still in the makings, a plague
spread death across the lands, killing millions. The world smelled of
rotted flesh, as the evil hordes came to fight over the few remaining
cities. From this evil turmoil arose a new species, unlike any other to
have walked the lands: the vampire. They multiplied quickly and soon
were the dominant force throughout the realms. Few survived battles
with vampires, and the ones that did were made into slaves.
The gods were not blind to this new race of vampires. In fact,
Alstran, Ruler of the Heavens, was infuriated. He was disgusted at the
boastful egos and demonic ways of the vampires and cast a curse upon the
entire race. From that day forward all vampires faced certain death
when caught in the rays of the sun. Vampires across the lands were
devastated; their ashes decorated the landscape. Many took to caves and
subterranean tunnels in hopes of survival. Bounties were put on their
heads and the Paladins of the lands quickly made their profits.
After a few years, only one Vampire remained: Grathuk. Grathuk pleaded
to the gods daily for mercy, offering many gifts of gold and flesh to
them. Alstran's evil brother, Kronas, was pleased by Grathuk's
offerings, but could not directly interfere with his brother's magic.
Kronas went to the god Kajl for assistance in working against his
brother. Kajl's magic was very powerful. He used his powers to weave a
spell that took the very essence of the night and instilled it onto
Grathuk, granting him and all of his descendents immortality. But
Kajl's magic was not powerful enough to counteract Alstran's curse, so
sunlight remained the only known way to destroy one of the kindred.
Years passed, cities rose and cities fell, and all the while Grathuk
stayed hidden underground where he raised a small family. After many
years, vampires were thought only to be myths, but Grathuk had not
forgotten. He still remembered the pain and misery that the ancient
holy crusaders had brought upon him and his Kindred, and swore his
vengeance to all that was holy and good. He plotted their fates
everyday. After several hundred years, the caves he lived in were
transformed into underground fortresses. Grathuk gathered together huge
caches of armor and weapons in preparation for the day when he would
lead his family to victory. Grathuk decided that with while Alstran's
curse remained, victory was not attainable. So Grathuk left his beloved
Kindred on a quest to break the evil curse, promising victory when he
returned. And so unfolds the history of the Kindred.
Kindred Clan Requirements:
- Must role-play a character in accordance with the ideals and views
of the Kindred at all times.
- Must be at least level 30 in ALL classes to apply for membership.
Vampires are given preference, but other races do have the
opportunity to join. Paladins are forbidden in the Kindred.
- The Kindred is our home and we help our own kind. All Kindred,
regardless of their race, are required to help other Vampires.
- Once a Kindred, always a Kindred. Any members that leave the clan
or members that are expelled from the clan will be executed.
 |
The Word ( ) |
 |
Led by ?.
Sponsored by Smith.
The followers of the word do not exist. You are wrong.
Purpose: Unknown
Membership: Unknown
Entry requirements: Unknown
Not surprising given they don't exist.
Right?
 |
Seven (SVN) |
 |
Led by Cole.
Sponsored by Stormy.
Back when the world was young, seven individuals rose from their
rankings as common adventurers, and began to spread their teachings to
others. These adventurers included those that were just beginning their
path upon this life, as well as those seasoned veterans who had traveled
the many pathways that had called to them.
As years passed, the effect of their teachings was seen far and wide.
Commerce bustled in the farthest regions of the world and adventurers
feared no more of traveling amongst its dark shadows. Fear of the
undead was lessened by their efforts. Even the great mages of the world
were affected, able to work diligently in their research and allowing
new students to learn what had taken lifetimes to research, for the
better of all.
The seven individuals, along with all of their records and teachings,
vanished as quietly as they had appeared. All trace of these
individuals had been erased, as if the Gods themselves had taken
anything in regard to them from this world. Chaos erupted for a time,
until all were able to put aside their differences, and an uneasy
alliance had settled amongst the lands, the memory of the Seven holding
the great nations together.
Time passed, and great cities such as Thalos slowly eroded away, until
its sister city, New Thalos was created. As the lands changed, many
other things did as well. The only thing that was a constant during
these times was the belief of the teachings. This soon was taken by
time, but as the teachings had disappeared, the ideal behind them never
did.
Centuries have passed since the legend of the Seven have faded from
memory. A lone individual has unearthed information about the Seven,
and wishes to continue their teachings, in honor of their memory, and to
recruit others that would share in their ideals.
Requirements: There are no alignment, class or racial requirements.
The requirement for admittance is an in-character wish to help others,
in a roleplay-type fashion. To even be considered, an applicant must
have achieved level 30.
In order to be considered to join the Seven, one must demonstrate their
ability to help others, whether it is by helping them in some fashion,
or with information toward places to hunt, or with information about
where equipment for them to get/purchase may be. These *must* be
roleplayed, and if able, a log must be presented to a person able to
recruit others. Also, when a sufficient amount of players have joined,
in order to join one must have the agreement of a member in order to
join, written to a recruiter or leader. We understand such things are
troublesome, as most new people are not likely to roleplay such things,
but we are a clan based upon rp, and want to nurture roleplay in new
players.
|